![]() Your weapon doesn't have to be empty to do this in fact, it may be faster to throw your gun at an enemy than it is to shoot them.Īll of these different gameplay elements and actions come together for a seamless, fun experience. ![]() In true John Wick fashion, players also can throw their weapon at the enemy to stun or damage them. This means that generally speaking, once you're out of ammo, you need to move on. Like the movies, John can pick up weapons off the ground and use them on the fly, but you can only use the ammo currently loaded in each gun. Everything from pistols to shotguns to assault rifles can be found in each and every level, each with a different damage level. In addition to these actions, John also uses a slew of weapons. "All of these different gameplay elements and actions come together for a seamless, fun experience." Re-focusing doesn't cost you anything except one of your most valuable commodities in John Wick Hex: time. Once you're out of that, you can't perform those moves until you re-focus. The downside to this is that it uses up some of your focus and which is used to perform these bigger moves. He can also perform takedowns, which take out at least three health bars and can move you to a different spot on the map. ![]() Simple strikes are generally great to take down enemies who are almost dead or to stun enemies, but it's not extremely effective on big enemies. John can do a simple strike on enemies, which takes down one or two health bars. If you can't see and shoot your enemies, they also cannot see and shoot you, so that gives you enough time to get to cover, re-focus, heal, or even get a better angle to increase your hit percentage.Īs the Baba-Yaga, you have a variety of actions at your disposal and most have both advantages and disadvantages. Once an enemy steps into the fog, an icon appears above their head, even if they move back in. While this can be a bit annoying when you start the game, you'll soon learn to use it to your advantage. If an enemy spawns while inside the fog, you won't know about it until they step into your line of sight. Generally speaking, most of the map will be covered by this fog, aside from the areas immediately around John. This encourages the concept of making split-second decisions even more.Īs John moves around each level, a fog of war-like cover moves around the map as well. Sometimes they will, but a lot of times they'll spawn in different places. Enemies might not be in the same spot every time you play each level. There's no one way to complete each level. As I said in my E3 preview, you-the player-need to make decisions about when to move, shoot, dodge, and strike. At the top of the screen is a timeline, which shows you all of the upcoming actions that Wick and the enemies around Wick will make. The gameplay front is where John Wick Hex stands out. While I don’t know if I’d call the game’s style similar to the styles found in other Bithell-helmed projects, you can definitely tell that he put his spin on it. Bithell and his team were somehow able to make a world that clearly fits alongside the movies, while at the same time feels distinctly unique. In classic Bithell style, John Wick Hex is stylistically appealing to look at. If you are, however, this game is undoubtedly for you. If you haven’t seen the movies or are not a fan of the film's stories, then you probably won't be a fan of this one. By that comparison, John Wick Hex fits right alongside the films. The movies are supposed to fun action films, with an intriguing, overarching narrative. It feels exactly like a John Wick story should: overly-cocky villains, cool locales, and fun action sequences. That being said, the story itself is a lot of fun. Going in-depth about this would go into spoiler territory, but know that it's barely even noticeable given how the story is structured throughout most of the experience. ![]() One area it doesn't work is towards the end of the game. This means that Wick is silent throughout the whole adventure, and for the most part, it works, considering the story is being told through Hex. Bithell and his team didn't get anyone to replace Reeves, and I think that was for the best. Unfortunately, Keanu Reeves is not the voice of Wick himself. " John Wick Hex is here and I'm happy to report that it is freakin' awesome, and it might be one of my favorite games of the year so far."
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