![]() Now I have to talk about the boss levels. Sure it might not be the wrong way, but it is what it is. As much as I don’t like it, they gotta make money someway too. Forcing you to watch an ad just to retry a certain level, a basic company tactic to earn money. I do see people complaining that they get a lot of ads, but we basically have the same experience, and I usually get an ad every 3-5 minutes. ![]() ‘Hey! This game is pretty fun to kill time.’Īnd it was, until it started bull crapping me. When I first downloaded this game, I was like: So if you love watching ads, boy is this the game for you! It’s almost as if its purposeful and not a bug to make you watch more ads. Here the insidious part that I mentioned earlier, the physics can be broken so that sometimes a ball will just miss the goal and you have to watch another ad to play the level again and hope it doesn’t just miss again, but it gets even worse, during the challenge levels sometimes a ball will just phase through a solid wall and fall and you don’t even know that you lost for another 15 to 20 seconds because its still falling or something? And it becomes a far too common event the further you get into the game. The other type of levels are “challenge levels” that become available after about every 25 or so regular levels beaten, and you pay with coins earned to open these levels and then you get ONE chance to beat that level, if you don’t succeed, you are then forced to watch a full ad to try it again. There is little to no challenge to the regular levels, like four to six pins in the puzzle and literally the only way to lose is to not pull any pins at all, or the other more insidious way, which I will come to in just a minute. This is what some might call a “relaxing”, where as I might tend toward the word “mindless”. Good potential and really boring execution. All the buildings of the same and it's this giant tin can looking thing. The problem is that if you max this thing out to the max, it's ugly. Also, there is the neighborhood building component where you have to build every building up to the max in order to get whatever bonuses you're getting from that, which are probably, if I remember, extra moves are one of the things you can get which apparently you need to complete certain boss levels. They were created to be one move short of what you need and I've seen it on 3 boss levels I played them over and over again and I do essentially the same moves every time I go through because there's nothing else to do. The boss levels should be the whole game, but in this game, there are certain levels that they have programmed in that cannot be won. You have a bunch of simple levels that get very boring and then you have boss levels. I have actually played the car parking game that the same developer makes and it has the same basic design and the same problems. ![]() I like the game, but it has problems that ruin it.
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